AI Insights · Timothy · January 2023
Top 5 Sandbox-like Games on Android in Brazil Q4 2022
In Q4 2022, the top 5 sandbox-like games on the Android platform in Brazil showed varied performance trends in downloads, revenue, and active users, with notable growth for some apps.
During the fourth quarter of 2022, the top 5 sandbox-like games on the Android platform in Brazil demonstrated diverse performance trends in weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
Roblox from Roblox Corporation saw significant fluctuations in weekly revenue, peaking at around $343K in mid-October and ending the year strong with approximately $306K in the final week of December. Weekly downloads for the game increased steadily throughout the quarter, starting at about 287K at the end of September and reaching nearly 469K by the end of December. The game also experienced a rise in weekly active users, growing from approximately 16.2M at the start of the quarter to around 17.4M by its end.
Craftsman: Building Craft by StarGame12 maintained a steady download rate, with notable peaks. Weekly downloads increased from about 194K at the end of September to approximately 262K in the last week of December. The game’s weekly active users also saw an upward trend, growing from around 2.2M to about 2.5M over the same period.
School Party Craft by Candy Room Games & RabbitCo showed a varying download pattern with a significant spike at the end of December, reaching around 288K from a starting point of approximately 196K in late September. Weekly active users for the game increased from about 566K to roughly 750K during the quarter.
Block Crazy Robo World by Craft Trending Studio exhibited strong growth in weekly downloads, starting at about 93K in late September and peaking at around 215K by the end of December. The game’s weekly active users also showed a notable increase, growing from approximately 437K to around 765K over the quarter.
PK XD: Fun, friends & games from Afterverse Games experienced stable weekly revenue, hovering around $25K to $40K, with the highest revenue recorded in mid-October. Weekly downloads for the game increased from about 164K in late September to nearly 177K by the end of December. However, weekly active users displayed a slight decline, starting from approximately 1.7M and ending the quarter at around 1.4M.
These insights are based on data from Sensor Tower. For a more detailed analysis, visit Sensor Tower.